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Age of empires iii expansions2/20/2023 It was released almost 13 years after The Conquerors. Luckily I was not fooled into buying their second expansion which looks like it, once again, was just adding civs that were already in AOE II and ITS expansion, both of which could be found at the dollars store, sometimes packaged together.Comments Age of Empires II HD: The Forgotten Download Full Game Mobile Free About Age of Empires II HD – The ForgottenĪge of Empires II – The Forgotten is the second expansion to the 1999 actual time strategy game Age of Empires II: The Age of Kings. Personally, I wouldn't pay any more than $10 for this. All in all, if you got tricked into buying the original AOE III, this may alleviate your pain, but only slightly. So, stupidly, I bought a "shipment of some stealthy sneaky spies" Excited, I cloaked by guys, planning to send them into his base and assassinate his leader (Which was a faulty plan anyways, they still haven't made the enemy AI smart enough to not send their explorers on suicide missions, ransom them back, or make any attempt to rescue them once they've gotten killed by a stray kitten) Turns out "Turn invisible to enemy sight" means "Turn invisible until you walk within the line of sight of any of his units" So apparently at the generous price of only walking at half speed, I get to turn invisible until I reach the spot where I would have been spotted without the cloak anyways. The game also adds a new ability called stealth. At least these campaigns don't have magic in them like that "Fountain of Youth" s*** we got in AOE III. The war chief game also adds 2 new campaigns, but once again, it's predecessor had lots more than that, and those were actually historically accurate. Native embassies (Basically an easy way to train native soldiers) and a saloon, which lets you train mercenaries. Kinda makes the native american tribes pale in comparison, right? In addition, the europeans get 2 new buildings. That's right, as soon as you age up, you can have infinite forts. Since you are cut off from your home city, your cards are replaced with 4 new ones: The ironclad, a combo between the frigate and the monitor, a medium shipment of militia, 4 Gatling guns (Which can also be trained at foundries) or a fort wagon. For the cost of the age up price (1000 of each resource) you instantly have a huge army. It turns all your villagers into militia, which I actually found pretty useful in 1v1. ![]() ![]() ![]() ![]() Revolting basically shuts down your economy, meaning that if you do it without at least 2 forts and 5000 of each resource, you're an idiot. Now, I know your colonists are already pretty gross. I mean, sure, you can have your barracks that shoot (Exactly like the russian civ in the original) but it doesn't make up for the fact that you can't build forts, which become even more powerful in the expansion as you can now have as many as you want via the alternative option to going Imperial age, revolting. In a colonial american game, should native american civs have been there already? You shouldn't have to pay extra! They did a nice job of making the civs unique, however, I still prefer the european races because they are BETTER. This adds a lot to the game, but I can't give it anything higher than 1 point above my original review of AOE III because a lot of the things This adds a lot to the game, but I can't give it anything higher than 1 point above my original review of AOE III because a lot of the things introduced here should have already been included.
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